Cinema 4D: Use Effectors on Any Object

In this tutorial VideoFort.com Don teaches us how to quickly set effectors using a primitive plane in Cinema 4D. Although effectors are often used on MoGraph Objects, they can be used to effect any object. After selecting a primitive plane to effect, Vide...

Motion: How to Create Fire Plates

In this http://www.VideoFort.com Motion Tutorial VideoFort Jon shows you how easy it is to create fire plate to be used as special effects using the particle emitter in Apple’s Motion. Open up Motion and make a 1920×1080 comp, 24 fps, 10 second...

Photography: Time Lapse Tutorial

In this tutorial VideoFort Don covers how to shoot a time-lapse using firmware Magic Lantern in lieu of using an intervalometer, which is usually required for time-lapse photography. He also suggests areas and subjects for best time-lapse results. Then he...

Cinema 4D: Advanced Lighting Tutorial

In this tutorial VideoFort Don from the UK shows you how to light 3D objects using Cinema 4D. In the process you will learn how to place your key light and 3 additional lights in the 3D space to create a natural light look. VideoFort Don starts by placing...

Cinema 4D: Tron Light Cycle Tutorial

In this video tutorial, VideoFort Don demonstrates how to create the Light Trail effect seen on the Light Cycles in Tron using Cinema 4D. By the end of this tutorial you will learn the basics of creating the light trail behind the Tron Light Cycle and lea...

Cinema 4D: VFX 3D Logos + Light Setup

In this tutorial, VideoFort Don demonstrates how to create a light setup for 3D logos or 3D text using Cinema 4D. Lighting your text or logo is an effective way to help bring more attention and detail to the composition. He first starts off by selecting a...

Cinema 4D: Crystal Texture

In this tutorial, VideoFort Don demonstrates how to create a Crystal Texture for your text or logo. The logo that VideoFort Don uses is created in Cinema 4D, but this effect can be applied to any personal logo or text. He starts off by adding a 3D object ...