Cinema 4D

Cinema 4D: Breaking Objects Tutorial

In this video tutorial, VideoFort Don demonstrates how to break a 3D object without using a third party plug-in using Cinema 4D. By the end of this tutorial, you will learn how to create a 3D breaking object using a 3D space .

In this video tutorial, VideoFort Don demonstrates how to break a 3D object without using a third party plug-in using Cinema 4D. By the end of this tutorial, you will learn how to create a 3D breaking object using a 3D space .

VideoFort Don starts off by creating the 3D objects used in the composition. These objects consist of a flat plain and a sphere. Next, he adds movement to the spherical object through the flat object that we will be breaking. In polygon mode, VideoFort Don uses the knife tool to create segments on the flat plain. The segments are then subdivided and fractured to cut the geometry of the flat plain apart. Then, set the mode under the fracture from straight to explode segments. Right-clicking on the plain, selecting Disconnect, and unchecking “Preserve Groups” will separate the segments. Under Collision, select “Individual Elements”. By default, this is turned off, so you need to turn in on to “All”. Next, we want to prevent the plain from falling and breaking immediately. Under the dynamics section, there is a control called Trigger. By default, it is set to “Immediately”, you need to change it to “On Collision”. This will enable the plain to break as the spherical object hits it.

Now, everything looks good except for the glass shards breaking off from the plain. We want them to look more solid and we can do this by adding more depth to the glass. Under Simulate, select “Cloth NURBS”. Drag the fracture layer and the plain layer in Cloth NURBS and adjust the thickness. To give the objects a more realistic look, drag material onto the all of the objects and add a ring light. Adding a background will get rid of the black edge in the background to give it an infinite plain look.