After Effects: Pac-Man 6- Power Up Ghosts

In this http://www.VideoFort.com After Effects Pac-Man tutorial series VideoFort Jon gives a in depth looks at motion graphics and layering, teaching how to recreate the classic Atari game, Pac-Man. In Pac-Man Part 6 VideoFort Jon shows you how to change ...

Cinema 4D: Turn Anything Into Mesh

  In this Cinema 4D tutorial VideoFort Don show you how to turn anything into a mesh. Start out with a cube and increase the segements (VideoFort Don uses 5x5x5). Then go to the Array icon and select the Atom Array tool. Then put the cube into the At...

Cinema 4D: Cobblestone Logo Effect

In this tutorial VideoFort Don shows you how to create a dramatic cobblestone logo effect in Cinema 4D using displacement maps . In the first step you need to create a large plane for the ground and an Icosahedron sphere that slightly intersects the groun...

After Effects: Flame Logo Effect

In this tutorial VideoFort Don shows you how to set a logo on fire using Adobe After Effects. First, you will create your composition and set a default background. Next, you cut out the square where you want your logo to be placed using the rectangle tool...

After Effects: Particle Dance

In this tutorial VideoFort Don shows you how to create a colorful particle animation with trapcode particular in After Effects. First, after creating a new composition, you create a solid and add the “trapcode” effect. Next you need to make th...

Cinema 4D: Animated Frost Effect Tutorial

In this tutorial VideoFort Don shows you how to create an animated frost effect that progressively forms on your 3d objects just as real frost forms onto objects in real life. You begin with any image that you are able to add texture to. Next you create a...

Cinema 4D: How to Grow a Tree part 1

In this tutorial VideoFort Don shows you how to make a tree grow using the program Cinema 4D. In part one, we will show you how to create the image of the finalized tree. To create this image, you begin by creating an image of small plane that will be use...